

Once the editor is opened up, you should see something similar to what is shown below:īy default, there is no collision set on this mesh.

Once you have found SM_Door, go ahead and open up the Static Mesh Editor by either double-clicking on the asset or by right-clicking on the asset and selecting Edit from the context menu. Browse to that folder and find the Static Mesh within named SM_Door. Within that folder should be another folder labeled Props. Once you have the project open, if you enabled the With Starter Content setting, you should have a folder in your Content Browser that is labeled Starter Content. If you do not, you will not have the assets that we will be working with later on in this How-to, which may make it difficult to follow along. You do not have to work out of this template, but the ability to fire projectiles that is already implemented in this template will be used to demonstrate a point later, so using this template may help you follow along.Īlso make sure that you enable the With Starter Content setting.

In this example, we are going to use the Blueprint First Person Template. Name your project and choose a location for your project to be stored. If not, launch UE4 and create a new project. You may already have a level and Static Meshes of your own to work with. That is where setting up collision on your Static Mesh is useful. Chances are, whatever you have your Static Mesh do in your level, you do not want to have the player able to walk or shoot through the mesh. In UE4, you can have Static Meshes do many things, such as change its texture or material during gameplay, or move throughout your level using a Matinee.
